Otherwise the music the accompanies you on your journey is fantastical and Gothic, fitting the action nicely with a unique track for every stage. The voice option has been removed from the PSVR version of the game but that is a minor omission as I feel players would opt for the silent approach anyways. It’s very rewarding to say the words aloud and have the person talking to you respond in-kind.
Some of the set pieces are quite massive and no matter what stage you are in, you’ll be lost in the world presented.Ī lot of care went into the level design,Īll the characters are voice acted and thanks to Windows voice recognition software, you can actually speak the lines given to you when you interact with the NPC’s or, should you choose, you can just grab the words you want to progress the conversation. You will encounter ghouls, skeletons, demonic imps and 1 or 2 others as well 2 large boss battles with some of the enemies looking way better then others, though minus the imps, they all do their job. You’ll visit a courtyard, crypt, cemetery and few other locales that all bear a very different look from the others, keeping things feeling very fresh with 2 new stages added since the games original launch. Every stage in this game can be explored, which I encourage, with treasure and runes hidden throughout the game. What is impressive is just how authentic each of these areas feel.
The game looks very crisp and clean on PS or PC headsets with an attention to detail we don’t get enough of in VR. The stages are all gothic and medieval themed and carry a large amount of detail no matter which headset you play this on.
Shadow Legend most definitely borrows from traditional and stock fantasy elements making everything in here feel very familiar.
Each stage is its own confined space and contains combat and puzzle elements that should take you somewhere in the 5 to 6-hour range to conquer depending upon how long decide to spend in each stage.
Platforming elements pop up in a few stages and even though you can’t jump, these moments still felt quite natural and were never overly challenging as long as you were careful with your timing. Ranged weapons are also available be it a bow and arrow, magical staves and even a blunderbuss, allowing you to dispatch foes who may be well out of your range. Blocking their attacks with your own weapons may leave them open for an attack, while trying to sneak in a blocked blow might yield a counter from the enemy and a subsequent hit. Melee combat puts you in toe-to-toe action with a few different foes and thanks to the physics at play, enemies react to your offensive and defensive tactics. What about that dog that keeps following you around? Why not give him a piece of cheese or play fetch with him? You can do that! The level of immersion throughout the game is stunning and throughout my play I couldn’t help but marvel at just how much care has went into placing you in this world. See a broken sword in a smith shop? Heat it up, grab a hammer, head to the anvil and straighten that bad boy out. You can grab a ton of stuff lying around and while some items are just for decoration, others can be interacted with further for some very appreciated immersion.
The courtyard is a great place to mess around!Īrmed with 2 Motion controllers, you can walk around using the thumbsticks on the PC or face buttons on the PS headset with a few settings available allowing for full locomotion or any other of the typical comfort options.